Basics of programming in the context of software engineering

М.О. Sydorov


The article discusses the use of a constructive approach to building a program that is systematically cultivated in software engineering and made possible by a number of fundamental results obtained in programming theory. On the first, based on the structural theorem, reasonably was refused to use the go to operator and proposed a structured programming method, which provided a real way to create understandable programs. On the second, the concept of a subroutine, although it was used only to reduce routine work in the programming process, was the first means of modular presentation of programs. Later, the block and the subroutine formed the basis of block-oriented (procedural, subroutine) languages and the procedural (subroutine) programming method. In the third, to answer questions related to the definition of boundaries, sizes, and building module, the concept of connecting parts that make up a module and connections to indicate the connection between modules; specific modularization criteria; proposed a device module based on the concept of information hiding were introduced. The module is implemented in the programming language Modula, and later Modula-2. The concept of a module based on the modular (compositional) programming method. In the Simula 67 language, the foundations of object-oriented languages were introduced. They developed through the work on the concepts of inheritance, late binding and links, and were completed by the development of object-oriented languages and object-oriented (classification) programming. Thus, a framework for reuse, systematic reuse and component software development was created. Now these works are developing in the direction of research and creation of software as system of systems, using the link between system analysis and software engineering, and developing software system engineering. In the article, for learning the basics of programming, as a tool that allows clarifying the concept of program design, classification is used. As a classification feature - the level of encapsulation, which is based on the principles of software engineering – encapsulation and multi-level presentation -, is used. Applying the principle of encapsulation at different levels of representation program structure corresponding to different degrees of software abstraction, the concept of encapsulation level was obtained. Using this concept, you can find out the types of software constructions and the corresponding methods of programming (construction) programs. Using introduced the concepts and the constructive approach to building the program, the author created the didactics of the basics of programming, which was deployment through lectures for students of the specialty “Software Engineering” (121) and a textbook of the author for students and post-graduate students of the specialty.

Problems in programming 2019; 3: 45-57


learning; basics of programming; programming languages; software engineering


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